The game is pretty simple, turn-based, arena combat. Similar to a Multiplayer Online Battle Arena (MOBA) game, like League of Legends, but on a much smaller scale and (currently) without the player versus player aspect. Sling-shot your characters around the screen to hit the bad guys and get loot. Easy to start, somewhat difficult to put down.
The reason you haven't seen me is because, as the site's name implies, I'm an addict. I can casually play most games, especially if they do not contain a competition. Once the chance to get rewards from playing (or paying) against other players comes into it, I lose my cool.
This happened to me way back when World of Warcraft was just "World of Warcraft". The first honor reward system was based on a play more to win more philosophy, just like D&D: AoW. I spent countless nights, early mornings, "sick" days, weekends, etc. fighting to get into PvP groups doing battlegrounds. I wouldn't trade the experience for the world, it is part of who I am. I would, however, like to avoid getting caught up in that sort of obsession again.
Needless to say, I failed at avoiding this tiny train barreling down the tracks. Once I was chest-deep in the game, I had to chose to turn back or press forward. I pressed forward, forehead first, of course. The rewards were tasty. And out of the millions of players, I ended the competition 15th overall. The prizes were in tiers, so I basically tied for 3rd place.
But enough of that. I'll probably write the whole thing down on my personal blog, which has been laying dormant since my obsession with transmogrification has been ruling my life. Now I can return to the transmogrification obsession and leave the other one slightly behind it, once more. I'm hoping to catch up on my website updates and start posting my sets again.
This is the reason we can't have nice things. This is the reason most of my World of Warcraft friends thought I had died. This is also the reason I stopped going to casinos. :p