5.4 Patch Notes: PvP (from MMO-Champion)
- Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
- Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
- Season 14 Grievous gear is now available.
- Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
- Season 13 Tyrannical gear can now be purchased with Honor Points.
- Season 12 Malevolent gear can now be crafted.
- Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
Before I get into my first impressions of 5.4, lets give a cheer for Mage Week (#MageWeek) starring Honoo @ Hellfire EU! I'm pretty sure Zhau has one (or two) of every class, and all of them are always keenly dressed. Check Honoo out on Fun with Cloth!
The change that gives you 10% more damage reduction for having 2 trinkets is a balance change that PvP needed from Patch 5.3. Yes, raiders can choose to put those trinkets in, but as a PvPer, I have them in when I'm out in the world on Arithan. It may very well balance the field slightly, so I am pleased with this change.
Fighting people yesterday still felt a little imbalanced towards the geared raiders. When I found someone in PvP gear, the fight was somewhat even with the fighting styles being the major factor in victory or defeat. Though, when I went against a geared raider, i.e. 560k health pool, things were very much in their favor. It's only an issue in world PvP, since battlegrounds will level out through normalization when the new season is underway.
My direct experiences on Arithan yesterday were interesting. There were sparkling things everywhere, Celestial aspects running around asking you to hit them repeatedly, caves with a skull making puns for days, cats and dogs living together... mass hysteria! I basically spent my lunch break, the sum total of my World of Warcraft time usually, running around completely clueless about the meaning of it all. Which was actually the point. It is different, in a good way.
I'm looking forwards to seeing what the Timeless Isle holds in store for Aellin and Amerisia, though there is a lot of work to do, both in content, and figuring out what pieces from raid will look best on each of them. Then there is arena and rated battlegrounds. And then catching up on Wrathion's quest on all three warriors... Yikes. So much to do, so little time. :p